DIPLOMA PROGRAMME • 2026–27

UI / UX
Design

A 6-month industry-ready programme that builds UX research skills, systems thinking, and high-fidelity UI design — from design thinking fundamentals to AI-augmented product workflows.

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6 Months
Programme Duration
220+ Hours
Live Instruction
4+
Case Studies
3–4
Mock Interviews
16+
Tools Covered
WHO THIS IS FOR

Six paths
into product design

UI/UX is not about making things look pretty — it's about solving human problems through well-reasoned design decisions. This programme is built for people ready to make that shift, whatever their starting point.

01
Freshers & Graduates
Architecture, engineering, design or media grads wanting to enter product and UX roles fresh out of college.
02
Career Switchers
Professionals from non-design backgrounds making a structured, deliberate transition into UX.
03
Graphic Designers
Designers with strong visual skills who want to layer UX research and product thinking onto their practice.
04
Frontend Developers
Developers wanting design fluency for better handoffs, fewer revision cycles, and richer cross-functional work.
05
Startup Founders
Builders who need to design early-stage product experiences without the budget to hire a full design team.
06
CX & Analytics Pros
Data-driven professionals adding design intelligence to their customer-experience and analytics work.
CURRICULUM

6 months. 24 weeks.
One complete product designer.

From first empathy map to final developer handoff — every week pushes you closer to job-ready.

TERM 1 · MONTHS 01 – 03
MONTH 01

UX Foundations, Design Thinking & User Research

Weeks 01 – 04 · Empathise before wireframing

WEEK 01

Introduction to UX

  • UX vs UI vs Product Design — roles and overlaps
  • Design maturity in startups vs enterprises
  • UX process overview: Double Diamond model
  • AI's role in the modern UX process
  • Key AI tools: Uizard, Galileo AI, Framer AI, Figma AI
ASSIGNMENT: REDESIGN A BROKEN REAL-WORLD EXPERIENCE (5-SLIDE DECK)
WEEK 02

Design Thinking & UX Ethics

  • Empathize → Define → Ideate → Prototype → Test
  • Human-centred vs business-centred design
  • Cognitive biases: confirmation, anchoring, false consensus
  • UX ethics: fairness, accessibility, transparency
  • Responsible AI design principles
AI LAB: USE CLAUDE/GPT-4 AS DEVIL'S ADVOCATE ON YOUR PROBLEM STATEMENT
WEEKS 03 – 04

User Research & Personas

  • Research planning: scoping, recruiting, screener design
  • Qualitative: interviews, contextual inquiry, diary studies
  • Quantitative: surveys, analytics, A/B tests
  • AI synthesis: Dovetail AI, NotebookLM, Otter.ai
  • Evidence-based personas, empathy maps, and JTBD
PORTFOLIO PIECE #1: SERVICE REDESIGN WITH PRIMARY RESEARCH
MONTH 02

Information Architecture, Flows & Wireframing

Weeks 05 – 08 · Map information before touching Figma

WEEK 05
Information Architecture
  • Mental models and how users expect systems to behave
  • Card sorting: open, closed, and hybrid methodologies
  • Tree testing to validate navigation structures
  • Sitemaps: flat vs hierarchical vs hub-and-spoke
  • Navigation patterns: mega menus, bottom nav, progressive disclosure
WEEK 06
User Flows & Task Flows
  • User flows vs task flows vs wireflows
  • Happy paths vs edge cases
  • Error flows and loading states
  • Using AI to generate edge cases
  • Multi-channel flow considerations
WEEKS 07–08
Wireframing & UX Case Study #1
  • Low-fidelity exploration
  • Paper prototyping
  • Digital wireframes in Figma
  • UX annotations for developers
  • AI wireframe generators
CASE STUDY #1: PROBLEM → RESEARCH → IA → FLOWS → WIREFRAMES
MONTH 03

UI Design, Visual Systems & Design Systems

Weeks 09 – 12 · Screens last, systems always

WEEK 09
UI Fundamentals & Accessibility
  • Visual hierarchy: size, weight, colour, contrast, proximity
  • Gestalt principles applied to UI design
  • Spacing systems: the 8pt grid
  • WCAG 2.2 AA: contrast, focus states, touch targets
  • Responsive layout and screen density principles
WEEK 10
Colour, Typography & Brand Systems
  • Semantic colour: primary, secondary, state colours (success, error)
  • Contrast ratios: WCAG AA vs AAA
  • Typography as a system: typeface selection, scale, hierarchy, rhythm
  • Type scale systems and dark mode design
  • AI tools: Coolors AI, Fontjoy, Khroma for palette and type pairing
WEEKS 11 – 12
Design Systems & UI Case Study #2
  • Atomic Design: atoms, molecules, organisms, templates, pages
  • Figma: components, variants, auto-layout, interactive components
  • Design tokens: single source of truth for colour, spacing, type
  • Figma Variables: connecting tokens to themes and responsive behaviour
  • AI-powered design token generation
CASE STUDY #2: HIGH-FIDELITY UI + COMPONENT LIBRARY ON CS#1 FOUNDATION
TERM 2 · MONTHS 04 – 06
MONTH 04

Interaction Design, Usability Testing & Service Design

Weeks 13 – 16 · Elevate from screen to systems thinker

WEEK 13

Interaction Design & Motion

  • Microinteractions: trigger, rules, feedback, loops (Dan Saffer)
  • Motion principles: easing, duration, delay, choreography
  • 12 principles of animation applied to UI motion
  • Feedback and affordances: making interface behaviour legible
  • Tools: Figma Smart Animate, Rive, Lottie, Jitter
WEEK 14

Usability Testing

  • Test planning: what to test, when, who to test
  • Moderated testing: facilitation, note-taking, avoiding bias
  • Unmoderated testing: Maze, UsabilityHub, Lookback AI
  • AI-powered testing: Attention Insight, EyeQuant, UXtweak AI
  • Nielsen's 10 heuristics — and how AI can check for violations
ASSIGNMENT: USABILITY TEST REPORT (5 MODERATED SESSIONS + AI ANALYSIS)
WEEKS 15 – 16

Service Design & Blueprinting

  • Service design thinking: beyond screens to full service ecosystems
  • Frontstage (customer-facing) vs backstage (operational) design
  • Service blueprints: mapping staff, tech, and time
  • Omnichannel: web, mobile, physical, voice — consistently
  • Designing AI touchpoints: chatbots, voice assistants, recommendations
CASE STUDY #3: SERVICE BLUEPRINT + AI TOUCHPOINT + FAILURE-MODE DESIGN
MONTH 05

Product Thinking, UX Writing & AI for UX

Weeks 17 – 20 · Make yourself hireable

WEEK 17
Product Thinking & Business Metrics
  • Product thinking: business impact, not just user delight
  • North Star metrics, KPIs and OKRs — connecting design to business
  • Business constraints: budget, timeline, technical debt
  • Design trade-offs: making and defending decisions under constraints
  • Presenting design to executives and non-designers
WEEKS 18 – 19
UX Writing & Content Design
  • UX writing as a design skill — not copywriting, not marketing
  • Microcopy: button labels, tooltips, form help text
  • Error messages that solve problems rather than frustrate
  • Empty states as onboarding opportunities
  • Writing for AI interfaces: communicating uncertainty and suggestions
WEEK 20
AI for UX & Agile UX
  • AI in research: synthesis, personas, journey mapping
  • AI-assisted ideation and wireframe generation
  • UX ethics in AI: bias, fairness, transparency
  • Prompting for UX work: Claude, GPT-4o for microcopy and research
  • Agile UX: dual-track Agile and sprint ceremonies
AI LAB: AI-AUGMENTED UX RESEARCH REPORT
MONTH 06

Portfolio, Interviews & Final Capstone

Weeks 21 – 24 · Convert skills into jobs

WEEKS 21 – 22
Portfolio Building & Case Study Storytelling
  • What recruiters look for — top signals in a UX portfolio
  • Case study structure: problem → research → decisions → learnings
  • AI-assisted case study writing
  • Personal website setup: Framer, Webflow, or Notion
  • Behance vs personal site — audience-dependent strategy
DELIVERABLE: PORTFOLIO WEBSITE LIVE
WEEK 23
Resume, LinkedIn & Interview Prep
  • UX resume structure: ATS systems and human reviewers
  • Writing resume bullets that prove impact, not just activity
  • LinkedIn positioning for UX and product design roles
  • Types of UX interviews: portfolio, whiteboard, take-home, panel
  • STAR method for behavioural design questions
DELIVERABLE: ATS-OPTIMISED RESUME + LINKEDIN PROFILE
WEEK 24
Final Capstone Project
  • Full design sprint: problem → research → flows → high-fidelity
  • Design system component library
  • AI-powered usability testing — 3 iteration cycles
  • Analytics plan and developer handoff documentation
  • Capstone presented to external industry panel
CASE STUDY #4: END-TO-END CAPSTONE — BRIEF TO TESTED PROTOTYPE
SOFTWARE & TOOLS

Every tool you'll use
on the job

You graduate proficient in 16+ tools — from Figma to AI-powered testing and research platforms used at top product companies.
Core Design
Figma
Wireframes, UI, prototypes, dev handoff — advanced usage throughout
Core Design
FigJam
Collaborative workshops, card sorting, service blueprints
AI Design
Uizard
AI-powered wireframe and mockup generation from text prompts
AI Design
Galileo AI
High-fidelity UI generation and layout exploration with AI
AI Design
Framer AI
AI-assisted web and portfolio design and publishing
Usability Testing
Maze
Unmoderated remote usability testing with quantitative metrics
AI Testing
Attention Insight
AI-predicted heatmaps for visual attention analysis
AI Testing
EyeQuant
Quantified attention prediction and UI clarity scoring
Research Synthesis
Dovetail AI
AI-assisted qualitative research analysis and tagging
Research Synthesis
Otter.ai
Interview transcription and automated notes
Research Synthesis
NotebookLM
AI-powered insight generation from research documents
Analytics
Hotjar & Clarity
Session recordings, heatmaps, behaviour analytics
AI Assistants
Claude / GPT-4o
Microcopy, research synthesis, prompting strategy for UX
Portfolio
Framer
Personal portfolio website design and publishing
Portfolio
Webflow
No-code web design for portfolio and case study presentation
Motion & Interaction
Rive & Lottie
Interactive animations and motion design for UI
PORTFOLIO DELIVERABLES AT GRADUATION

Four case studies.
One portfolio site. Zero filler.

Every case study is built to meet recruiter expectations at leading product companies and agencies.
C₁
UX Research Case Study
Full research + IA + user flows + wireframes. Demonstrates your ability to move from empathy to architecture with evidence-based decision-making throughout.
C₂
UI Design Case Study
Component library + high-fidelity screens + responsive variants. Shows mastery of Figma, design systems, accessibility standards, and pixel-level visual thinking.
C₃
Service Design Case Study
Service blueprint + AI touchpoint design + failure-mode recovery. Proves you can think beyond the screen to the full service ecosystem.
C₄
Capstone — End-to-End Project
Industry-grade product design from brief to handoff. The capstone is your most ambitious work — presented to industry judges and ready to anchor your portfolio.
CAREER OUTCOMES

We build capability.
Capability creates opportunity.

Salary ranges are indicative, based on industry data at time of publication.
UI Designer
₹6 – 14 LPA
UX Designer
₹8 – 18 LPA
Product Designer
₹12 – 25 LPA
UX Researcher
₹8 – 20 LPA
AI-Augmented UX Lead
₹18 – 35 LPA
We do not promise jobs. Curriculum is indicative and subject to change at the discretion of the academy.
UX & RESEARCH SKILLS
  • End-to-end user research
  • Evidence-based IA and flows
  • Service blueprints and journey maps
  • Usability testing and synthesis
  • Effective microcopy writing
UI & SYSTEMS DESIGN
  • High-fidelity UI with design systems
  • Figma component libraries with tokens
  • Accessible, responsive UI
  • Interaction design with motion
  • Developer-ready handoff documentation
CAREER READINESS
  • 4+ curated portfolio case studies
  • ATS-optimised resume and LinkedIn
  • Mock interviews: whiteboard + portfolio
  • Personal portfolio website live

Ready to build a
product design career?

Speak to an admissions counsellor about the UI/UX Design Diploma. Limited seats per cohort.