Apply for Integrated UI/UX & Graphic Design Diploma

FORE School of Design · 2026–27 edition
Integrated UI/UX & Graphic Design Diploma
One curriculum, both disciplines. This programme combines UX research and product design with visual craft and brand systems — for designers who want to think in interfaces and identities, not just one or the other. Graduate with 5+ portfolio deliverables spanning research, brand, product, and campaign work.
Duration
12 months
Format
Offline
Live sessions
320+ hours
Portfolio
5+ deliverables
Support
Placement guidance
Most design education forces a choice: learn to solve human problems through research and systems (UX), or learn to make ideas visible through craft and brand (graphic design). This programme is built on the belief that the strongest designers today do both — because products need brands, and brands increasingly live inside products.
The first four months build shared foundations — research, typography, grids, brand systems, and UI systems as one continuous design language. The next four apply that language across advertising, packaging, AI-powered workflows, and a capstone that ships one integrated brand-and-product system, not two separate ones.
Who this programme is for
— 01
Freshers & graduates
Want the broadest possible design foundation — from user research to brand identity — in a single programme
— 02
Graphic designers
Visual communicators ready to add UX research and product thinking to their practice
— 03
UX / product designers
Researchers and product designers ready to add strong visual craft and brand systems
— 04
Career switchers
Professionals making a structured transition into a design-generalist role
— 05
Startup founders & solo builders
Need to design both the product and the brand without hiring two designers
— 06
Agency & studio professionals
Want cross-disciplinary fluency across UX and visual design roles
Curriculum
Eight months. One integrated designer.
Foundations — Design Thinking, Research & Visual Systems
4 months · 150+ hours live sessions
Month 01
Design Thinking, Visual Perception & UX Foundations
One design mind — solve problems and see form at once
WK 01
Design Thinking & the Double Diamond
- Empathize → Define → Ideate → Prototype → Test
- UX vs UI vs Graphic vs Product Design — roles and overlaps
- Double Diamond process model
- Human-centred vs business-centred design
- Design ethics: fairness, accessibility, representation
- AI's role across the modern design process
Assignment
Redesign a broken everyday experience — present as a 5-slide deck combining research insight and visual concept
WK 02
Visual Perception & Gestalt Principles
- Psychology of visual perception
- Gestalt laws: proximity, similarity, continuity, closure
- Figure-ground relationships and visual weight
- Semiotics: signs, symbols, icons and indexes
- Applying Gestalt to both interface and print hierarchy
- Cognitive biases in design decisions
Assignment
3 posters demonstrating different perception principles, applied to a product UI screen
WK 03–04
User Research & Personas
- Qualitative research: interviews, contextual inquiry, diary studies
- Quantitative research: surveys, analytics, A/B tests
- AI-assisted synthesis: Dovetail AI, NotebookLM
- Evidence-based personas and empathy maps
- Jobs-To-Be-Done framework and problem statements
- Research planning: scoping, recruiting, screener design
Portfolio piece #1
Persona + Empathy Map + Problem Statement for a real product or brand — from primary research
Month 02
Typography, Grids & Information Architecture
The two grammars of design — words in systems, information in structure
WK 05
Typography Fundamentals & Systems
- Type anatomy and classification
- Type scale systems: Major Third, Perfect Fourth, Golden Ratio
- Micro and macro-typography: kerning, leading, column width
- Font pairing logic and type as brand personality
- Variable fonts and responsive type
Assignment
Typography specimen poster + a matching digital type scale in Figma
WK 06–07
Grid Systems & Layout Design
- Swiss grid origins: Josef Müller-Brockmann
- Grid types: manuscript, column, modular, hierarchical, baseline
- Grid construction in InDesign vs Figma auto-layout
- 8pt and 12-column grids for digital products
- Breaking the grid intentionally
- Balance and rhythm across print and screen
Assignment
4-page editorial layout + a matching responsive digital layout using the same grid logic
WK 08
Information Architecture & User Flows
- Mental models and card sorting
- Sitemaps: flat vs hierarchical vs hub-and-spoke
- Navigation patterns: mega menus, bottom nav, progressive disclosure
- User flows vs task flows vs wireflows
- Error flows, empty states and edge cases
- AI tools for IA and flow validation
Portfolio piece #2
IA + user flow for a real product, with rationale for every structural decision
Month 03
Brand Identity & UI Systems
One system, two expressions — brand mark and interface component
WK 09–10
Brand Strategy & Logo Design
- Brand vs logo vs identity: the full ecosystem
- Brand strategy: purpose, positioning, personality
- Logo types and the design process: brief → sketch → refine → system
- Logo geometry and versatility testing
- Indian and global brand case studies
Project
Logo + brand strategy board for a fictional or real brand
WK 11
Design Systems: Atomic Design to Figma Components
- Atomic Design: atoms, molecules, organisms, templates, pages
- Figma: components, variants, auto-layout
- Design tokens: colour, spacing, type as single source of truth
- Building a system that works in both print and product
- Responsive behaviour and interaction states
Assignment
Component library that expresses one brand identity across both a poster template and a UI kit
WK 12
UI Fundamentals, Colour & Accessibility
- Visual hierarchy: size, weight, colour, contrast
- Colour psychology and semantic colour (success / warning / error)
- WCAG 2.2 AA standards: contrast, focus states, touch targets
- Responsive layout and screen density
- AI layout and colour tools
Portfolio case study #1
Full brand + UI case study: strategy → logo → design system → high-fidelity screens
Month 04
Illustration, Motion & Interaction Design
Make it move, make it feel considered
WK 13–14
Illustration & Visual Storytelling
- Illustration styles: flat, isometric, line art, editorial
- Vector illustration: pen tool, shape builder, pathfinder
- Conceptual illustration and visual metaphor
- Illustration systems for brands and products
- AI-assisted illustration: Midjourney, Firefly
Assignment
An illustration system usable across brand collateral and product empty-states / onboarding
WK 15
Interaction Design & Motion
- Microinteractions: trigger, rules, feedback, loops
- Motion principles: easing, duration, choreography
- Logo animation and kinetic typography
- Feedback and affordances in interfaces
- Tools: Figma Smart Animate, After Effects, Rive
Assignment
Microinteraction prototype + a matching short brand motion piece (logo animation or animated poster)
WK 16
Usability Testing & Service Design
- Test planning: moderated vs unmoderated testing
- AI-powered testing: Maze, UXtweak AI
- Nielsen's 10 heuristics
- Service blueprints: frontstage vs backstage
- Omnichannel design: web, mobile, physical touchpoints
Portfolio case study #2
Usability test report + service blueprint for a real product or service experience
Applied Practice — Campaigns, AI Workflows & Career Readiness
4 months · 170+ hours live sessions
Month 05
Advertising, Packaging & Product Thinking
Design decisions that answer to a business, not just a brief
WK 17
Advertising Campaigns
- The Big Idea: finding and testing it
- Campaign structure: hero concept + support executions
- Print, outdoor and social advertising formats
- Visual-copy relationship
- Consumer behaviour and brand storytelling
Project
360° campaign: big idea + 3–5 deliverables across print, digital and outdoor
WK 18
Packaging & Physical Brand Touchpoints
- Packaging design thinking: product, shelf, hands, home
- Dieline design: bleeds, folds, print specifications
- Retail psychology and shelf impact
- Sustainable packaging and recyclability
- From packaging to unboxing as a digital-adjacent experience
Project
Packaging design: dieline + 3D mockup for a product tied to the Month 03 brand system
WK 19
Product Thinking & Business Metrics
- Product thinking: business impact over user delight alone
- North Star metrics, KPIs and OKRs
- Design trade-offs under real constraints
- Roadmap thinking: MVP, MMP, iteration
- Presenting design decisions to executives and non-designers
Assignment
Brief connecting 3 design decisions — one visual, one UX — to business metrics for a single product
Month 06
AI-Powered Design Workflows & UX Writing
Every modern designer is AI-augmented — learn where it helps and where it doesn't
WK 20
AI for Visual & Product Design
- AI tools landscape: Midjourney, DALL·E 3, Adobe Firefly, Galileo AI
- Prompt engineering for design-quality output
- AI-assisted layout, mood boards and ideation
- Building an AI-augmented design pipeline
- Legal and ethical considerations: commercial rights, disclosure
Assignment
AI-assisted brand + UI concept sprint — complete a concept in one session, documenting every prompt and decision
WK 21
UX Writing & Content Design
- UX writing as a design skill, not copywriting
- Microcopy: buttons, tooltips, error messages, empty states
- Writing for AI interfaces: communicating uncertainty
- Tone and voice as a brand asset across product and marketing
- Content design for onboarding and conversion
Assignment
UX writing guide + microcopy audit for a real product, aligned to its brand voice
WK 22
Print & Digital Production Standards
- Print production: DPI vs PPI, CMYK vs RGB, bleeds and crop marks
- Digital handoff: Figma Dev Mode, specs and annotations
- Digital asset management: naming, folders, version control
- Freelance and studio practice: pricing, contracts, client feedback
Assignment
Print-ready + developer-handoff-ready delivery package for a single case study
Month 07
Portfolio & Interview Readiness
Convert eight months of range into a hireable, coherent portfolio
WK 23
Portfolio Structure & Storytelling
- What recruiters look for in a generalist design portfolio
- Case study structure: problem → process → outcome
- Balancing UX depth with visual polish in one narrative
- AI-assisted case study writing
- Personal website: Framer, Webflow, Behance
Deliverable
3 complete case studies spanning UX, brand and campaign work + personal portfolio site live
WK 24
Resume, LinkedIn & Interview Prep
- Resume structure for hybrid UX / graphic roles
- Writing bullets that prove impact, not activity
- LinkedIn positioning for design-generalist roles
- Portfolio, whiteboard, take-home and panel interview formats
- Mock interview rounds and critique
Deliverable
ATS-optimised resume + LinkedIn profile ready, positioned for hybrid design roles
WK 25
Career Pathway Planning
- Specialist vs generalist career paths in design
- When to lean UX, when to lean visual, when to stay hybrid
- Freelance vs agency vs in-house vs startup positioning
- Building a personal design point-of-view
- Long-term portfolio and skill maintenance
Deliverable
Personal career pathway plan reviewed with a mentor
Month 08
Integrated Capstone
One project, every skill — the proof of an integrated designer
WK 26
Capstone: Research & Strategy
- Industry-level brief: real or simulated client
- Research, brand strategy and product strategy in parallel
- Persona, brand positioning and product roadmap alignment
- Stakeholder presentation of strategy
Final project
Capstone research + strategy deck presented for critique
WK 27
Capstone: Brand & Product Build
- Full brand identity system: logo, colour, type, guidelines
- Full product design: flows, wireframes, high-fidelity UI, design system
- Packaging or campaign extension of the brand
- Motion piece: logo animation or product micro-interaction
Final project
Complete brand + product build — the core capstone deliverable
WK 28
Capstone: Presentation & Handoff
- Developer and print handoff documentation
- AI workflow log: tools, prompts, editorial decisions
- Final presentation to an industry panel
- Peer critique and portfolio-ready packaging
Final project
Capstone presented to industry panel + full portfolio-ready documentation
Portfolio deliverables — 5 pieces at graduation
D1
UX Research & Discovery
Persona + Empathy Map + Problem Statement + IA + User Flow
D2
Brand & UI System
Brand strategy + Logo + Design System + High-Fidelity UI
D3
Service & Usability
Usability Test Report + Service Blueprint
D4
Campaign & Production
Advertising Campaign + Packaging + AI-Assisted Concept Sprint
D5
Capstone
Integrated brand + product system, presented to an industry panel
Career outcomes
Product Designer (UX + UI)
End-to-end UX research, UI and brand-aware product design
₹10–22 LPA
Brand & UX Designer
Hybrid role bridging identity systems and digital product design
₹8–18 LPA
Visual / UI Designer
Product and digital design roles in tech companies
₹6–14 LPA
Design Generalist / Design Lead
Small teams and startups needing one person across brand and product
₹15–30 LPA
Freelance / Founding Designer
Independent practice combining brand and product work
Variable
Salary ranges are indicative and based on industry data at time of publication. We do not promise jobs. We build capability, which creates opportunity. The course curriculum is indicative and subject to change at the discretion of the academy.
Admissions
Apply for Integrated UI/UX & Graphic Design.
A counsellor will reach you on WhatsApp within the hour and walk you through curriculum, fees, intake dates, and anything else.

